|
I. PLATFORM PROTOCOL
A. Quizzers will be seated facing the audience and quizmaster.
B. Hands of the quizzers must not touch any part of the chair or floor.
C. Feet of the quizzers are to be on the floor.
D. Quizzers will be identified by number. Each will keep the same number throughout the competitions. Any quizzer may sit in any chair.
E. No talking or visual communication is permitted between team members,coaches, or the audience from the time the quizmaster calls question until points have been awarded.
F. Only a coach from a team presently seated on the platform may confer with the officials.
G. Spectators are not allowed to confer with the coaches or officials during a quiz.
H. Coaches may have quiz material(s) on the platform during a time-out or prior to a quizzing.
I. Push-button quizzing is provided for physically disabled quizzers.
II. TEAM CAPTAINS
A. Captains must be on the platform at all times. In the event the captain leaves, the co-captain will become acting captain.
B. Only the team captain may challenge a decision.
C. Captains may sit in any chair. Scorekeepers must be notified which quizzer is captain before the quizzers take their seats to begin the quiz.
D. The team captain may change during a given competition but not during a quiz.
III. JUMPING AND PRE-JUMPING
A. Failure to answer after jumping and being recognized by the quizmaster will constitute an error.
B. If a quizzer's light comes on after a question has been called and before the question has discernibly begun, a foul will be called. The quizzer is ineligible to answer that numbered question, including the toss-up or bonus question.
C. If a quizzer's light comes on after the quizmaster has discernibly begun reading the question, this will be considered a pre-jump, and the quizzer will be given an opportunity to answer.
D. The first quizzer to rise and trigger his light, provided there has been no foul, will be recognized.
E. If, in the judgment of the officials, a deliberate attempt is made to forfeit a question, an error will be charged and 10 points deducted from the team score. The next question will be numbered the same.
IV. TIE JUMP
A. When members of the same team tie, the captain will select one to answer without any type of verbal or nonverbal communication.
B. When quizzers of two or three teams tie, the question will be replaced with a question of the same type on which all eligible members of the tied teams may jump. The question number remains the same.
C. When a quizzer errs on the tie-jump question, it will be treated as a regular question and the quiz will continue as normal.
V. CONSULTING TEAM FOR REFERENCE
A. If the answer given by the quizzer appears to fulfill the requirements of the question, the quizmaster may ask the quizzer for a reference. After asking permission of the quizmaster, a quizzer may consult his team members for a reference. This consultation may not exceed 30 seconds and need not be in the original 30-second answer time limit.
VI. CORRECT ANSWERS
A. An answer is correct when:
1. It contains the information requested. If the quizmaster did not complete the reading of the question, the quizzer's answer must include the information in the remainder of the question. It is not required to be in question and answer form, except in the case of a reference question. (see Section Two, IV. C. 2.)
2. The quotation is word-for-word as found in the NIV in Finish-The-Verse and Quote Questions. In Finish-The-Verse and Quote Questions, quizzers may go back to correct their answers if done inthe 30-second time limit. The quizzer may not change to another verse.
B. Mispronounced names are still recognizable as the answer.
C. Only the first answer of the quizzer will be considered correct.
D. All material given by a quizzer must be from the context of the question. Context shall be limited to five verses before or after the verse or the paragraph, whichever is greater.
E. Deity Rule
1. The correct person of the deity must be given. The quizzer may not move between persons of the deity when answering.
2. If a quizzer refers to the deity as either “God” or “Lord”, these must be clarified by the quizzer within 30 seconds when the text requires a more specific answer. “Jesus” and “Christ” may be interchanged.
3. If a pronoun is used in the text to name the deity, any of the names for that person of the deity within context may be considered an acceptable answer when clarifying.
4. When there is a special name of the deity given in the text, which imparts specific character qualities or attributes to that person of the deity, the specific name must be given in the quizzer’s answer. (i.e. “The Lord God Almighty”, “The Bread of Life”, “Spirit of the Living God”.) The quizzer may not state other such names which are not in context, even if they refer to the same person of the deity.
5. When a quizzer gives other names for the same person of the deity, used within context, these should be allowed to be clarified within 30 seconds when a more specific answer is needed.
VII. INCORRECT ANSWERS
A. An answer is incorrect when:
1. Incorrect information has been given that is not part of the context even though the right answer may be included in it.
2. The information given is incomplete.
3. The time limit has elapsed before the complete answer is given.
4. Any word is omitted or added in a Finish-The-Verse or Quote Question or the wrong verse is begun.
5. If the wrong person (i.e. Father, Son, Holy Spirit) in the deity (God) is given.
VIII. FOULS
A. The following shall be considered fouls:
1. Team members talking with each other, other teams, or with their coaches or the audience between the time "Question" is introduced and points are awarded. If a quizzers answers a question correct, due to this illegal talking, the question will be thrown out and the person talking will receive the foul.
2. The use of the hands to assist in jumping. Hands may not touch any part of the chair from the time "Question" is called until the quizmaster recognizes the first one up.
3. Not jumping toward full stature in a continuous motion when jump judges are used (applies only to the quizzer acknowledged as the first up.)
4. The following should be considered fouls: During a reference question or quote question, when electronic equipment is used, if any light goes on after the quizmaster calls “Question” and before he begins to read the chapter number.
5. During a Reference question or Quote question, when electronic equipment is used, if any light goes on after the quizmaster calls “Question” and before he begins to read the chapter number.”
6. Starting to answer before being recognized by the quizmaster.
7. Having more than the designated team members, one coach, and an assistant coach on the quiz platform during a time-out.
8. If a captain confers with his coach or teammates prior to issuing a challenge. In addition, the challenge will not be allowed.
9. Infraction of the rules, in spirit as well as letter, as discerned by the quiz officials.
B. Three fouls by a quizzer eliminate that quizzer from the quiz. The quizzer must leave the platform. His seat will continue to be ineligible to jump for the entire numbered question. Three fouls by a quizzer will constitute a deduction of 10 points for the individual and team. If the third foul on a quizzer should be the third team foul, 20 points would not be deducted.
C. For every three team fouls 10 points will be deducted from the team score.
D. Fouls may be called by any quiz official: the quizmaster, jump judge, answer judge, scorekeeper, or timekeeper.
E. A foul must be called before the quizmaster calls for the next question.
F. If the officials fail to call a foul, a coach or team captain may call it to the attention of the quizmaster. If in the quizmaster's (and/or the judge's) opinion a foul might have been committed, the quizmaster will give due warning to the violating team. A foul may not be charged and points deducted when the quizmaster receives such help from a coach or captain.
G. The quizzer upon whom a foul is called becomes ineligible to answer that numbered question, including the toss-up or bonus question.
IX. TIME LIMITS
A. Any team more than 10 minutes late (after the announced hour for the quiz) forfeits the quiz.
B. Quizzers have five seconds in which to jump after the question is completed.
C. A quizzer has a total of 30 seconds to complete his/her answer after being recognized.
X. TIME-OUTS
A. Each team is allowed two, one minute time-outs. One of those time-outs may be taken after question 18. No time-outs will be allowed prior to a bonus question.
B. Captains or coaches may call for a time-out.
C. Only the coach, assistant coach, and substitute may converse with the team during a time-out.
XI. SUBSTITUTIONS
A. Substitutions may be made only during the time-outs.
B. A quizzer being removed from a quiz must stay out for at least three questions before reentering the quiz, except in the event of a quiz-out or error-out. When a quizzer is returned to competition, the quizzer may be substituted for any chair.
C. A quizzer who has answered four questions correctly, excluding bonus questions, may remain in the quiz to answer bonus questions.
D. A quizzer who has answered four questions correctly, has fouled out, or erred out, may be substituted for without time-out. (NOTE: Quizzers who quiz out, foul out, or error out may not return.)
E. Only one substitution is allowed per time-out per team.
F. If a quizzer errors out or fouls out, the quizzer must leave the platform immediately. The quizzer who quizzes out has the option to remain on the platform. However, if the quizzer remains, a later substitution will require a time-out, and that quizzer may not return to the platform.
|